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Cartwheel.

A one-handed shopping experience built around fast search and a three-tap checkout.

SHOPPING APP UX DESIGN INTERACTION

CLIENT

Cartwheel, mobile shopping app

ROLE

UX designer, end-to-end

TIMELINE

10 weeks

DELIVERABLES

iOS and Android UI, interaction specs, prototype

Overview

Cartwheel shoppers mostly buy one-handed — on trains, in queues, holding a coffee. The old checkout was long, search felt slow, and key buttons sat where thumbs could not reach.

I rebuilt the experience for the thumb: fast predictive search, bottom navigation in easy reach, and a saved-card checkout that finishes in three taps.

Speed without confusion

01

Challenge

Checkout took too many steps and search felt slow. Shoppers buying one-handed could not reach key buttons and gave up before paying.

02

Approach

I mapped every tap of the checkout, moved navigation into the thumb zone, and prototyped predictive search plus a three-tap saved-card checkout.

03

Outcome

A one-handed shopping experience with fast search and a three-tap checkout — buying on the go finally feels effortless.

Process gallery

Flow mapping, pairing, and iteration at speed.

What shipped

  • Predictive search that answers as you type
  • Thumb-reach bottom navigation across the app
  • Saved-card checkout finished in three taps
  • Order tracking with plain status updates
  • Wishlists for saving items to buy later

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