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Prototyping & Testing.

Tappable prototypes tested with real people on real devices before any code is written, so your team can act on evidence within days.

Observing a usability test session up close

Opinions are cheap

Every design decision is a hypothesis until a user touches it. I run tight weekly test loops — five users, one prototype, findings on the wall the same afternoon.

No 80-page reports. You get clips, quotes, severity-ranked issues, and recommended fixes your team can implement before the next round.

What's included

01

Test planning

Research questions tied to product risk, participant recruiting across your real audience, and tasks that mirror actual jobs.

02

Moderated rounds

Weekly moderated sessions — remote or in person — with prototypes pitched at the right fidelity for the question.

03

Findings & fixes

Severity-ranked findings with video evidence, concrete redesign recommendations, and re-tests that prove the fix.

Common questions

How fast can we get results?+

A standard round runs Monday to Friday: plan Monday, test mid-week, findings and fixes by Friday. Rinse weekly.

Do you recruit participants?+

Yes. I recruit from your user base or external panels matched to your audience, handling incentives and scheduling.

What if our product isn't built yet?+

Even better. Paper flows and clickable prototypes catch the expensive mistakes before engineering spends a sprint.

Want evidence instead of opinions?

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